These are classic features of many excellent open-world space games.  It’d be great to cover all the traditional aspects, including trading!  But our professional experience says not to force everything into one game.  We’re focusing on a particular experience and polishing it to a high shine.  This time that focus is in all aspects of space combat, rather than resource management.

You can absolutely sell loot, salvage, and unwanted devices on the pirate stock market, then turn around and buy parts and commodities (such as fuel, air, ammo, drones, etc.); you can even buy and sell information, like choice missions and locations.  So there is an economy present in the game!  But it exists as a means to an end.  And at the end: merciless, adrenaline-soaked galactic espionage.


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